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Fizben's Basic DAoC Information Page
v.0.1.1, updated 14/7-2004
Character spec:
Plan character specs with this link:
http://daoc.catacombs.com/cbuilder.cfm
Spellcrafting:
Spellcrafting(SC) makes it possible to imbue crafted armor or weapons
with gems giving the armor magical attributes. It is possible to imbue
armor or weapons with Resists, Skills, Stats, Hitpoints, Power and
Focus. There is a cap of how much a character can be enhanced by magical
armor. Strive to cap Skills, Stats and Resists in a template. The least
important resists are Spirit and Matter, so take one of those under cap
if necessary.
|
Imbue |
Cap |
|
Resists |
26 |
|
Skills |
11 |
|
Stats |
75 |
|
Hitpoints |
200 |
|
Power |
26 |
|
Focus |
50 |
Decide which artifacts and ToA bonuses are important for your toon
before making the SC template. A program called a spellcraft calculator
is used to make or design SC templates. After the template has been
created in the SC calculator it is possible to extract the important
information so an ingame spellcrafter can imbue the armor with the
template. This is currently the best SC calculator:
http://sc.aod.net. It is a good idea to check some forums for input
to what items should be a in a template. Use the VNBoards Camelot Class
Boards for this:
http://vnboards.ign.com/. Making a good template is very difficult,
so get some help making it if necessary.
Legendary weapons:
Legendary weapons
make elemental damage, and they all have a 30% debuff proc to the damage
type they are using. Use the Armor resist table to see what type of
weapon that will suit your needs the most. Eg. If you fight
assassins(leather) a lot use the Heat legendary weapon. Weapons summoned
by the Belt of Sun artifact makes energy damage, and they have an energy
debuff proc.
|
Damage
Type |
Weapon
name |
Crafting
component name |
|
Heat |
Pyroclasmic |
Torch of
Innovation |
|
Cold |
Benthic |
Cauldron of
Vivifying Water |
|
Matter |
Lithic |
Dust of
Creation |
|
Spirit |
Tempestuous |
Vial of
Heavenly Breezes |
Armor resists:
The melee resists
might all be 9 to high so +9 is actually neutral. I still need to get
the table below confirmed from a second source.
Table show damage
modifier in % of a neutral hit.
|
Armor Type |
Absorb |
Slash |
Crush |
Thrust |
Heat |
Cold |
Matter |
Energy |
Spirit |
|
|
|
|
|
|
|
|
|
|
|
|
all Cloth |
0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
|
|
|
|
|
|
|
|
|
|
|
|
Alb Plate |
34 |
+0 |
+13 |
-11 |
-10 |
+10 |
-10 |
+10 |
+0 |
|
Alb Chain |
27 |
-9 |
-30 |
+9 |
-10 |
+0 |
+0 |
+10 |
+0 |
|
Alb Studded |
19 |
-9 |
-18 |
+7 |
-10 |
+5 |
+5 |
+5 |
+0 |
|
Alb Leather |
10 |
-9 |
+7 |
-18 |
+15 |
-10 |
-5 |
+0 |
+0 |
|
|
|
|
|
|
|
|
|
|
|
|
Mid Chain |
27 |
-30 |
-9 |
+9 |
-10 |
+0 |
+0 |
+10 |
+0 |
|
Mid Studded |
19 |
+7 |
-9 |
-18 |
-10 |
+5 |
+5 |
+5 |
+0 |
|
Mid Leather |
10 |
-7 |
-9 |
-18 |
+15 |
-10 |
-5 |
+0 |
+0 |
|
|
|
|
|
|
|
|
|
|
|
|
Hib Scale |
27 |
+9 |
-30 |
-9 |
-10 |
+10 |
-10 |
+10 |
+0 |
|
Hib
Reinforced |
19 |
-18 |
+7 |
-9 |
-10 |
+5 |
+5 |
+5 |
+0 |
|
Hib Leather |
10 |
-18 |
+7 |
-9 |
+15 |
-10 |
-5 |
+0 |
+0 |
Armor type and
class:
|
Armor Type |
Best Damage type against |
Class |
|
Alb Plate |
crush, cold, energy |
Armsman,
Paladin |
|
Alb Chain |
thrust, energy |
Cleric,
Mercenary, Minstrell, Reaver |
|
Alb Studded |
thrust, cold, matter, energy |
Scout |
|
Alb Leather |
crush, heat |
Friar,
Infiltrator |
|
Alb Cloth |
|
Cabalist,
Necromancer, Sorcerer, Theurgist, Wizzard |
|
|
|
|
|
Mid Chain |
thrust, energy |
Healer,
Shaman, Skald, Thane, Warrior |
|
Mid Studded |
slash, cold, matter, energy |
Beserker,
Hunter, Savage |
|
Mid Leather |
(slash), heat |
Shadowblade |
|
Mid Cloth |
|
Bonedancer,
Runemaster, Spiritmaster |
|
|
|
|
|
Hib Scale |
slash, cold, energy |
Champion,
Druid, Hero, Warden |
|
Hib
Reinforced |
crush, cold, matter, energy |
Bard,
Blademaster, Ranger |
|
Hib Leather |
crush, heat |
Nightshade |
|
Hib Cloth |
|
Animist,
Eldricht, Enchanter, Mentalist, Valewalker |
Macro Magic
The list of slash
commands below are related to fighting and RvR. A complete listing can
be found here:
http://www.camelotherald.com/slashcommands.php.
|
Macro |
Description |
|
/groundset
<range> |
Sets a
groundtarget at <range> in front of you |
|
/groundassist
<player name> |
Get the same
groundtarget as <player name> |
|
/assist
<player name> |
Get the same
target as <player name> |
|
/stick |
Stick your
current target |
|
/macro MAM
/macro MA /assist %t |
Makes a
master assist button with your current target. |
|
/macro MA
/assist <player name> |
Makes a
master assist button with <player name> |
|
/macro target
New target is: [%t] |
Macro to make
other people aware that the MA have chosen a new target |
|
/qbind |
Bind a key to
a specified pane and slot number. Type /qbind for more
information. Important to use this for making an optimal
keyboard/gamepad layout. |
|
/control |
Control siege
equipment |
|
/load |
Load the
siege weapon with ammunition |
|
/arm |
Arms the
siege weapon |
|
/aim |
Aims the
siege weapon |
|
/fire |
Fire the
siege weapon |
Links
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